
Resolved some naming and module loading issues that occurred randomly.This pet mod is inspired by the pet jobs that came with The Sims 2 Pets. DemoĬlick here for a video demonstration of this mod. It should still be compatible with other mods that modify this function as long as that other mod follows a similar procedure for calling the original function. This mod should be compatible with all other mods unless they override the ClientManager.create_client function. To keep this compatible with game updates as long as possible, the original function is run first, then the cheat command is run in a try/catch block, then the original value is returned to the caller. This mod is a scripting mod that safely overrides the ClientManager create_client function to enable selectable pets every time that function is run. I wouldn't try teleporting horses to 2nd floors. If you have testing cheats enabled, you can shift-click the ground and teleport them out. They are then stuck there and cannot get out without unlocking the door. Currently, there is a bug where a pet that runs away and returns will be able to go into an area that is locked for them. It also helps with being able to teleport pets out of a locked area. You can see hunger, bladder, energy, etc to know what your pet needs. The main goal of this mod is to allow the pet's needs to be viewable in the status window. They may not have descriptive text or be in all languages. They are regular debug commands and should be used with caution. The available commands are not fixed, modified or added by this mod. This also allows you to control them the way you would with a human or occult sim.

Pets in the household will become selectable when you click on them. It will not work for Cottage Living cows, llamas or chickens because they are not in your household. This mod is base game compatible, but will be useless unless you have pets in your household. Who can use this mod?Īnyone with cats & dogs or horse ranch that wants to be able to see their pet's needs and/or control them directly. This mod enables the functionality of the cheat command pets.toggle_selectable_pets to on for every game load and zone. Another way to achieve the same results is to install a mod that enables cheat commands that have been disabled and use pets.toggle_selectable_pets but this gets reset to off and needs to be entered every time you load the game or load into a new lot. I also did not add any of the translations for the pet commands.

It is a complete rewrite as I did not look at the orignal mod's source code. There is an old, out-dated mod called Playable Pets that causes lots of errors.
